Online Games: A Double-Edged Sword for Mental Health

The War Within, World of Warcraft’s latest expansion, is set to release tomorrow. In July of this year, you may have had trouble reaching some friends due to the long awaited (11 years) release of EA Sports College Football 25. For many people Online gaming has become an integral part of modern life. You can open your favorite social media any time of day and find your feed filled with live streamers playing their favorite games. The online gaming world offers entertainment, social connection, and cognitive stimulation; however, the impact of excessive gaming on mental health has become a growing concern. While research is ongoing, studies from the past five years have shed light on the complex relationship between online gaming and mental well-being.

The Positive Side: Gaming as a Mental Health Boost

  • Social Connection: Online games provide a platform for individuals to connect with others who share similar interests. Studies have shown that social interaction within gaming communities can reduce feelings of loneliness and isolation, contributing to improved mental health.
  • Stress Relief: Many people turn to gaming as a form of relaxation and escape from daily stressors. Engaging in immersive gameplay can help lower anxiety and cortisol levels.
  • Cognitive Benefits: Certain games require problem-solving, strategic thinking, and quick decision-making, which can enhance cognitive abilities and mental agility.

The Negative Impact: The Dark Side of Gaming

  • Addiction: Excessive gaming can lead to addiction, characterized by compulsive gaming behavior that interferes with daily life. This can result in neglect of responsibilities, social isolation, and academic or occupational decline.
  • Depression and Anxiety: Research has linked excessive gaming to increased rates of depression and anxiety. Spending prolonged periods in virtual worlds can lead to feelings of detachment from reality, reduced physical activity, and disrupted sleep patterns, all of which contribute to mental health issues.
  • Impaired Social Skills: While online games can foster social connections, excessive gaming can hinder the development of real-world social skills. Relying primarily on virtual interactions can lead to difficulties in face-to-face communication and relationships.
  • Cyberbullying: Online gaming environments can be breeding grounds for cyberbullying, which can have severe consequences for victims’ mental health, including depression, anxiety, and low self-esteem.

Balancing the Scales: A Healthy Gaming Approach

It is essential to recognize that the impact of online gaming on mental health is influenced by several factors, including individual susceptibility, gaming content, and the amount of time spent playing. To mitigate potential negative effects, it is crucial to maintain a healthy balance between gaming and other aspects of life.

  • Set Limits: Establish time limits for gaming and stick to them.
  • Prioritize Real-Life Relationships: Maintain strong connections with friends and family. The internet has done some amazing things. It has enabled us to connect with people across the world, just be sure not to disconnect from those across the table.
  • Engage in Physical Activity: Regular exercise can help improve mood and overall well-being.
  • Seek Help: If you or someone you know is struggling with gaming addiction or related mental health issues, you can book an appointment right here on our website.

One of the loading screens for World of Warcraft says it best “Bring your friends to Azeroth, but don’t forget to go outside Azeroth with them as well.” 

References:

Anderson, C., Shibuya, L., Ihara, H., & Sakamoto, Y. (2019). Online gaming and mental health: A review of the literature. Games for Health Journal, 8(6), 409-420.

Gentile, D. A., & Krcmar, M. (2014). The effects of video games on children and adolescents. Annual review of psychology, 65, 695-722.

Przybylski, A., & Weinstein, N. (2019). Video game addiction: A critical review. Psychological bulletin, 145(4), 381-416.

Share Post :